It’s D-Day for the open beta release, many of us were told it would be the 5th April, but the SOCOM offical Blog says it’s today! So, get on the PSN Store and download this bad boy. Let us know what you think of it, I hope they manage to recreate how good the first and second SOCOMs were.. the third didnt really do it for me..
Here’s what they say on their official blog ( https://www.socom.com/en-gb/Blog )
SOCOM: Special Forces Open Beta Schedule (April 6th-13th)
Posted by Jeremy Dunham, Senior Community Manager, Zipper Interactive Beta Program Special ForcesThe last three weeks have been great for us here at Zipper Interactive! Our private, PlayStation Plus Beta users have been integral in helping us put the finishing touches on the multiplayer aspects of SOCOM: Special Forces. But that’s the past – and now, the special invitation period is over because starting today, anyone and everyone with PSN access can freely download the SOCOM: Special Forces Beta from the PlayStation Store during its regularly-scheduled update. The Beta’s availability on the PlayStation Store ends April 13th.
Our servers will be open all day, every day until the Beta period ends on April 13th. However, we will limit what modes are available for the first few days to keep our testing focused before opening all queues for the home stretch. Here’s how the schedule looks in its final phase:
– Wednesday (06/04) – Bomb Squad, Classic Bomb Squad, Last Defence, Classic Last Defence
– Thursday (07/04) – Sniper Alley (Custom), Last Defence Run ‘n’ Gun (Custom), Bomb Squad, Classic Bomb Squad
– Friday (08/04) – All Gametypes Open
– Saturday (09/04) – All Game types Open
– Sunday (10/04) – All Gametypes Open
– Monday (11/04) – All Gametypes Open
– Tuesday (12/04) – All Gametypes Open
– Wednesday (13/04) – All Gametypes OpenAs it has been from the beginning, our multiplayer beta includes two maps, Port Authority and Assault & Battery and offers a variety of built-in game-types and custom game-types. Here they are:
Suppression: SOCOM: Special Forces version of “team deathmatch”.
Last Defence: Capture controls points, discover the enemy base and destroy it.
Uplink: Steal enemy data and deliver it to your base.
Bomb Squad: Defend your bomb technician while he disarms enemy explosives.
Sniper Alley (Custom): An 8 vs. 8 version of Classic Suppression with higher damage. Weapons are limited to sniper rifles, shotguns, smoke grenades and poison gas.
Last Defence Run ‘n’ Gun (Custom): Faster movement speed and reduced damage are applied to 16 vs. 16 Last Defence with weapons restricted to only shotguns and SMGs.
Scrum (Custom): Suppression is given rule tweaks of no respawn, faster movement and higher damage, while sniper rifles, frag grenades, concussion grenades and poison gas are disallowed.All built-in game-types (i.e. non-“Custom” queues) are playable in both the Standard and Classic variations. Standard mode is similar to the single-player experience, while Classic mode is similar to older SOCOM titles with increased movement speeds, round-based play, no player respawns and the lack of health regeneration. Our Custom types mix and match a number of game settings depending on their focus. After you’ve had a chance to play the Beta we’d love to hear your feedback! To do so, simply head on over to our official “Beta Forum” on SOCOM.com where you can tell us what you think.
On behalf of everyone at Zipper Interactive, I want to thank all of you who have participated in the SOCOM: Special Forces Beta regardless of its phase and look forward to seeing you again when we ship the complete version across mainland Europe from 20th April.
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